Billboard
A Billboard is a 2D Material that will be rendered always facing the camera.
A Billboard is a 2D Material that will be rendered always facing the camera.
A Blueprint Class allows spawning any Unreal Blueprint Actor in HELIX.
A Cable represents a Physics Constraint which joins two Actors with a rope-like visual representation between them
Canvas is an entity which you can draw onto it.
Characters represents Actors which can be possessed, can move and interact with world. They are the default Skeletal Mesh Character built for HELIX
CharacterSimple is a simpler Character implementation with basic Movement implementation. Aimed for custom NPCs or basic Pawns
The Database entity provides programmers a way to access SQL databases easily through scripting.
Decals are Materials that are projected onto meshes in your level, including Static Meshes and Skeletal Meshes.
A File represents an entry to a system file.
Chad Grenade
HCharacters represents Actors which can be possessed, can move and interact with world.
HELIX Simple vehicle!
A Light represents a Lighting source
A Melee represents an Entity which can be Pickable by a Character and can be used to melee attack, Charactes can hold it with hands with pre-defined handling modes.
Class to spawn Particle Systems used to create effects in the world.
Players are Entities that represents the individual behind the mouse and keyboard. Players are spawned automatically when connected to the server.
A Prop represents a Dynamic Mesh which can be spawned in the world, can be grabbed around by characters and have physics.
Scene Capture is an Actor which captures a fully dynamic image of the scene into a Texture. It captures the scene from its view frustum, stores that view as an image, which is then used within a Material.
Class for playing in-game 2D and 3D sounds
A StaticMesh entity represents a Mesh which can be spawned in the world, can't move and is more optimized for using in decorating the world.
A Text Render class is useful for spawning Texts in 3D world, you can even attach it to other entities
A Trigger class is a utility class to trigger events when any Entity enters an Area
Vehicles are wheeled entities which Characters can possesses and drive.
Examples