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26 docs tagged with "class"

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Billboard

A Billboard is a 2D Material that will be rendered always facing the camera.

Blueprint

A Blueprint Class allows spawning any Unreal Blueprint Actor in HELIX.

Cable

A Cable represents a Physics Constraint which joins two Actors with a rope-like visual representation between them

Canvas

Canvas is an entity which you can draw onto it.

Character

Characters represents Actors which can be possessed, can move and interact with world. They are the default Skeletal Mesh Character built for HELIX

CharacterSimple

CharacterSimple is a simpler Character implementation with basic Movement implementation. Aimed for custom NPCs or basic Pawns

Database

The Database entity provides programmers a way to access SQL databases easily through scripting.

Decal

Decals are Materials that are projected onto meshes in your level, including Static Meshes and Skeletal Meshes.

File

A File represents an entry to a system file.

HCharacter

HCharacters represents Actors which can be possessed, can move and interact with world.

HELIXAircraft

Aircraft are air vehicle entities which Characters can possesses and fly.

HELIXCharacter

Characters represents Actors which can be possessed, can move and interact with world. They are the default Skeletal Mesh Character built for HELIX

HELIXVehicle

Vehicles are wheeled entities which Characters can possesses and drive.

Light

A Light represents a Lighting source

Melee

A Melee represents an Entity which can be Pickable by a Character and can be used to melee attack, Charactes can hold it with hands with pre-defined handling modes.

Particle

Class to spawn Particle Systems used to create effects in the world.

Player

Players are Entities that represents the individual behind the mouse and keyboard. Players are spawned automatically when connected to the server.

Prop

A Prop represents a Dynamic Mesh which can be spawned in the world, can be grabbed around by characters and have physics.

SceneCapture

Scene Capture is an Actor which captures a fully dynamic image of the scene into a Texture. It captures the scene from its view frustum, stores that view as an image, which is then used within a Material.

Sound

Class for playing in-game 2D and 3D sounds

StaticMesh

A StaticMesh entity represents a Mesh which can be spawned in the world, can't move and is more optimized for using in decorating the world.

TextRender

A Text Render class is useful for spawning Texts in 3D world, you can even attach it to other entities

Trigger

A Trigger class is a utility class to trigger events when any Entity enters an Area

Vehicle

Vehicles are wheeled entities which Characters can possesses and drive.