Particle
Class to spawn Particle Systems used to create effects in the world.
💂Authority
👪Inheritance
This class shares methods and events from Base Entity, Base Actor.
tip
Both Cascade and Niagara Particle Systems are supported!
Examples​
local my_particle = Particle(
Vector(-200, 100, 100),
Rotator(0, 0, 0),
"helix::P_Explosion",
true, -- Auto Destroy?
true -- Auto Activate?
)
Constructors​
Default Constructor​
local my_particle = Particle(location, rotation, asset, auto_destroy?, auto_activate?)
Type | Name | Default | Description |
---|---|---|---|
Vector | location | ||
Rotator | rotation | ||
Particle Reference | asset | ||
boolean | auto_destroy | true | |
boolean | auto_activate | true |
Note
auto_destroy
means the Entity will be immediately destroyed after spawned, losing references to the Particle System spawned in-game. So if the Particle System itself loops indefinitely, it will keep playing until the Player reconnects.
Static Functions​
Inherited Entity Static Functions
Base Entityscripting-reference/classes/base-classes/Entity
Returns | Name | Description | |
---|---|---|---|
table of Base Entity | GetAll | Returns a table containing all Entities of the class this is called on | |
Base Entity | GetByIndex | Returns a specific Entity of this class at an index | |
integer | GetCount | Returns how many Entities of this class exist | |
iterator | GetPairs | Returns an iterator with all Entities of this class to be used with pairs() | |
table | Inherit | Inherits this class with the Inheriting System | |
table of table | GetInheritedClasses | Gets a list of all directly inherited classes from this Class created with the Inheriting System | |
table or nil | GetParentClass | Gets the parent class if this Class was created with the Inheriting System | |
boolean | IsChildOf | Gets if this Class is child of another class if this Class was created with the Inheriting System | |
function | Subscribe | Subscribes to an Event for all entities of this Class | |
function | SubscribeRemote | Subscribes to a custom event called from server | |
Unsubscribe | Unsubscribes all callbacks from this Event in this Class within this Package, or only the callback passed |
Functions​
Inherited Entity Functions
Base Entityscripting-reference/classes/base-classes/Entity
Returns | Name | Description | |
---|---|---|---|
integer | GetID | Gets the universal network ID of this Entity (same on both client and server) | |
table | GetClass | Gets the class of this entity | |
boolean | IsA | Recursively checks if this entity is inherited from a Class | |
function | Subscribe | Subscribes to an Event on this specific entity | |
function | SubscribeRemote | Subscribes to a custom event called from server on this specific entity | |
Unsubscribe | Unsubscribes all callbacks from this Event in this Entity within this Package, or only the callback passed | ||
SetValue | Sets a Value in this Entity | ||
any | GetValue | Gets a Value stored on this Entity at the given key | |
Destroy | Destroys this Entity | ||
boolean | IsValid | Returns true if this Entity is valid (i.e. wasn't destroyed and points to a valid Entity) | |
CallRemoteEvent | Calls a custom remote event directly on this entity to a specific Player | ||
CallRemoteEvent | Calls a custom remote event directly on this entity | ||
BroadcastRemoteEvent | Calls a custom remote event directly on this entity to all Players |
Inherited Actor Functions
Base Actorscripting-reference/classes/base-classes/Actor
Returns | Name | Description | |
---|---|---|---|
AddImpulse | Applies a force in world world to this Actor | ||
AttachTo | Attaches this Actor to any other Actor, optionally at a specific bone | ||
Detach | Detaches this Actor from AttachedTo Actor | ||
SetCollision | Sets this Actor's collision type | ||
SetDimension | Sets this Actor's Dimension | ||
SetForce | Adds a permanent force to this Actor, set to Vector(0, 0, 0) to cancel | ||
SetGravityEnabled | Sets whether gravity is enabled on this Actor | ||
SetVisibility | Sets whether the actor is visible or not | ||
SetHighlightEnabled | Sets whether the highlight is enabled on this Actor, and which highlight index to use | ||
SetOutlineEnabled | Sets whether the outline is enabled on this Actor, and which outline index to use | ||
SetLifeSpan | Sets the time (in seconds) before this Actor is destroyed. After this time has passed, the actor will be automatically destroyed. | ||
SetLocation | Sets this Actor's location in the game world | ||
SetRotation | Sets this Actor's rotation in the game world | ||
SetRelativeLocation | Sets this Actor's relative location in local space (only if this actor is attached) | ||
SetRelativeRotation | Sets this Actor's relative rotation in local space (only if this actor is attached) | ||
SetScale | Sets this Actor's scale | ||
SetNetworkAuthority | Sets the Player to have network authority over this Actor | ||
SetNetworkAuthorityAutoDistributed | Sets if this Actor will auto distribute the network authority between players | ||
TranslateTo | Smoothly moves this actor to a location over a certain time | ||
RotateTo | Smoothly rotates this actor to an angle over a certain time | ||
boolean | IsBeingDestroyed | Returns true if this Actor is being destroyed | |
boolean | IsVisible | Returns true if this Actor is visible | |
boolean | IsGravityEnabled | Returns true if gravity is enabled on this Actor | |
boolean | IsInWater | Returns true if this Actor is in water | |
boolean | IsNetworkDistributed | Returns true if this Actor is currently network distributed | |
table of Base Actor | GetAttachedEntities | Gets all Actors attached to this Actor | |
Base Actor or nil | GetAttachedTo | Gets the Actor this Actor is attached to | |
table | GetBounds | Gets this Actor's bounds | |
CollisionType | GetCollision | Gets this Actor's collision type | |
Vector | GetLocation | Gets this Actor's location in the game world | |
Vector | GetRelativeLocation | Gets this Actor's Relative Location if it's attached | |
Player or nil | GetNetworkAuthority | Gets this Actor's Network Authority Player | |
Rotator | GetRotation | Gets this Actor's angle in the game world | |
Rotator | GetRelativeRotation | Gets this Actor's Relative Rotation if it's attached | |
Vector | GetForce | Gets this Actor's force (set by SetForce() ) | |
integer | GetDimension | Gets this Actor's dimension | |
boolean | HasNetworkAuthority | Returns true if the local Player is currently the Network Authority of this Actor | |
boolean | HasAuthority | Gets if this Actor was spawned by the client side | |
Vector | GetScale | Gets this Actor's scale | |
Vector | GetVelocity | Gets this Actor's current velocity | |
AddActorTag | Adds an Unreal Actor Tag to this Actor | ||
RemoveActorTag | Removes an Unreal Actor Tag from this Actor | ||
table of string | GetActorTags | Gets all Unreal Actor Tags on this Actor | |
boolean | WasRecentlyRendered | Gets if this Actor was recently rendered on screen | |
float | GetDistanceFromCamera | Gets the distance of this Actor from the Camera | |
float | GetScreenPercentage | Gets the percentage of this Actor size in the screen |
Returns | Name | Description | |
---|---|---|---|
Activate | Activates the Emitter | ||
Deactivate | Deactivate the Emitter | ||
SetParameterFloat | Sets a float parameter in this Particle System | ||
SetParameterInt | Sets an integer parameter in this Particle System | ||
SetParameterBool | Sets a boolean parameter in this Particle System | ||
SetParameterVector | Sets a Vector parameter in this Particle System | ||
SetParameterColor | Sets a Color parameter in this Particle System | ||
SetParameterMaterial | Sets a Material parameter in this Particle System | ||
SetParameterMaterialFromTexture | Sets a Material from a Texture parameter in this Particle System | ||
SetParameterMaterialFromCanvas | Sets a Material from a Canvas parameter in this Particle System | ||
SetParameterMaterialFromWebUI | Sets a Material from a Canvas parameter in this Particle System |
Activate
​
Activates the Emitter
my_particle:Activate(should_reset)
Type | Parameter | Default | Description |
---|---|---|---|
boolean | should_reset | If should reset |
Deactivate
​
Deactivate the Emitter
my_particle:Deactivate()
SetParameterFloat
​
Sets a float parameter in this Particle System
my_particle:SetParameterFloat(parameter, value)
SetParameterInt
​
Sets an integer parameter in this Particle System
my_particle:SetParameterInt(parameter, value)
SetParameterBool
​
Sets a boolean parameter in this Particle System
my_particle:SetParameterBool(parameter, value)
SetParameterVector
​
Sets a Vector parameter in this Particle System
my_particle:SetParameterVector(parameter, value)
SetParameterColor
​
Sets a Color parameter in this Particle System
my_particle:SetParameterColor(parameter, value)
SetParameterMaterial
​
Sets a Material parameter in this Particle System
my_particle:SetParameterMaterial(parameter, value)
Type | Parameter | Default | Description |
---|---|---|---|
string | parameter | The parameter name | |
Material Reference | value | The Material value |
SetParameterMaterialFromTexture
​
This will create a Material and set this Texture as it's parameter internally, then set the Material into the Particle parameter
my_particle:SetParameterMaterialFromTexture(parameter, value)
Type | Parameter | Default | Description |
---|---|---|---|
string | parameter | The parameter name | |
Image Path | value | The Texture value |
SetParameterMaterialFromCanvas
​
This will create a Material and set this Canvas as it's parameter internally, then set the Material into the Particle parameter
my_particle:SetParameterMaterialFromCanvas(parameter, value)
SetParameterMaterialFromWebUI
​
This will create a Material and set this WebUI as it's parameter internally, then set the Material into the Particle parameter
my_particle:SetParameterMaterialFromWebUI(parameter, value)
Events​
Inherited Entity Events
Base Entityscripting-reference/classes/base-classes/Entity
Name | Description | |
---|---|---|
Spawn | Triggered when an Entity is spawned/created | |
Destroy | Triggered when an Entity is destroyed | |
ValueChange | Triggered when an Entity has a value changed with :SetValue() | |
ClassRegister | Triggered when a new Class is registered with the Inheriting System |
Inherited Actor Events
Base Actorscripting-reference/classes/base-classes/Actor
Name | Description | |
---|---|---|
Spawn | Triggered when an Entity is spawned/created | |
Destroy | Triggered when an Entity is destroyed | |
ValueChange | Triggered when an Entity has a value changed with :SetValue() | |
ClassRegister | Triggered when a new Class is registered with the Inheriting System |