Grenade
Grenades are Pickables which Characters can grab and throw. It explodes after X seconds after thrown, causing damage around.
💂Authority
This class can only be spawned on 🟦 Server side.
👪Inheritance
Examples​
local new_grenade = Grenade(
Vector(-900, 185, 215),
Rotator(0, 90, 90),
"helix::SM_Grenade_G67",
"helix::P_Grenade_Special",
"helix::A_Explosion_Large"
)
Constructors​
Default Constructor​
local my_grenade = Grenade(location, rotation, static_mesh_asset?, explosion_particles?, explosion_sound?, collision_type?, gravity_enabled?)
Type | Name | Default | Description |
---|---|---|---|
Vector | location | ||
Rotator | rotation | ||
StaticMesh Reference | static_mesh_asset | helix::SM_Grenade_G67 | |
Particle Reference | explosion_particles | helix::P_Grenade_Special | |
Sound Reference | explosion_sound | helix::A_Explosion_Large | |
CollisionType | collision_type | CollisionType.Normal | |
boolean | gravity_enabled | true |
tip
HELIX provides a special Particle* called helix::P_Grenade_Special
which spawns different particles depending on the surface it explodes, and also if is underwater.
*This "Particle" is just a special identifier which can only be used on Grenades!
Static Functions​
Inherited Entity Static Functions
Base Entityscripting-reference/classes/base-classes/Entity
Returns | Name | Description | |
---|---|---|---|
table of Base Entity | GetAll | Returns a table containing all Entities of the class this is called on | |
Base Entity | GetByIndex | Returns a specific Entity of this class at an index | |
integer | GetCount | Returns how many Entities of this class exist | |
iterator | GetPairs | Returns an iterator with all Entities of this class to be used with pairs() | |
table | Inherit | Inherits this class with the Inheriting System | |
table of table | GetInheritedClasses | Gets a list of all directly inherited classes from this Class created with the Inheriting System | |
table or nil | GetParentClass | Gets the parent class if this Class was created with the Inheriting System | |
boolean | IsChildOf | Gets if this Class is child of another class if this Class was created with the Inheriting System | |
function | Subscribe | Subscribes to an Event for all entities of this Class | |
function | SubscribeRemote | Subscribes to a custom event called from server | |
Unsubscribe | Unsubscribes all callbacks from this Event in this Class within this Package, or only the callback passed |
Functions​
Inherited Entity Functions
Base Entityscripting-reference/classes/base-classes/Entity
Returns | Name | Description | |
---|---|---|---|
integer | GetID | Gets the universal network ID of this Entity (same on both client and server) | |
table | GetClass | Gets the class of this entity | |
boolean | IsA | Recursively checks if this entity is inherited from a Class | |
function | Subscribe | Subscribes to an Event on this specific entity | |
function | SubscribeRemote | Subscribes to a custom event called from server on this specific entity | |
Unsubscribe | Unsubscribes all callbacks from this Event in this Entity within this Package, or only the callback passed | ||
SetValue | Sets a Value in this Entity | ||
any | GetValue | Gets a Value stored on this Entity at the given key | |
Destroy | Destroys this Entity | ||
boolean | IsValid | Returns true if this Entity is valid (i.e. wasn't destroyed and points to a valid Entity) | |
CallRemoteEvent | Calls a custom remote event directly on this entity to a specific Player | ||
CallRemoteEvent | Calls a custom remote event directly on this entity | ||
BroadcastRemoteEvent | Calls a custom remote event directly on this entity to all Players |
Inherited Actor Functions
Base Actorscripting-reference/classes/base-classes/Actor
Returns | Name | Description | |
---|---|---|---|
AddImpulse | Applies a force in world world to this Actor | ||
AttachTo | Attaches this Actor to any other Actor, optionally at a specific bone | ||
Detach | Detaches this Actor from AttachedTo Actor | ||
SetCollision | Sets this Actor's collision type | ||
SetDimension | Sets this Actor's Dimension | ||
SetForce | Adds a permanent force to this Actor, set to Vector(0, 0, 0) to cancel | ||
SetGravityEnabled | Sets whether gravity is enabled on this Actor | ||
SetVisibility | Sets whether the actor is visible or not | ||
SetHighlightEnabled | Sets whether the highlight is enabled on this Actor, and which highlight index to use | ||
SetOutlineEnabled | Sets whether the outline is enabled on this Actor, and which outline index to use | ||
SetLifeSpan | Sets the time (in seconds) before this Actor is destroyed. After this time has passed, the actor will be automatically destroyed. | ||
SetLocation | Sets this Actor's location in the game world | ||
SetRotation | Sets this Actor's rotation in the game world | ||
SetRelativeLocation | Sets this Actor's relative location in local space (only if this actor is attached) | ||
SetRelativeRotation | Sets this Actor's relative rotation in local space (only if this actor is attached) | ||
SetScale | Sets this Actor's scale | ||
SetNetworkAuthority | Sets the Player to have network authority over this Actor | ||
SetNetworkAuthorityAutoDistributed | Sets if this Actor will auto distribute the network authority between players | ||
TranslateTo | Smoothly moves this actor to a location over a certain time | ||
RotateTo | Smoothly rotates this actor to an angle over a certain time | ||
boolean | IsBeingDestroyed | Returns true if this Actor is being destroyed | |
boolean | IsVisible | Returns true if this Actor is visible | |
boolean | IsGravityEnabled | Returns true if gravity is enabled on this Actor | |
boolean | IsInWater | Returns true if this Actor is in water | |
boolean | IsNetworkDistributed | Returns true if this Actor is currently network distributed | |
table of Base Actor | GetAttachedEntities | Gets all Actors attached to this Actor | |
Base Actor or nil | GetAttachedTo | Gets the Actor this Actor is attached to | |
table | GetBounds | Gets this Actor's bounds | |
CollisionType | GetCollision | Gets this Actor's collision type | |
Vector | GetLocation | Gets this Actor's location in the game world | |
Vector | GetRelativeLocation | Gets this Actor's Relative Location if it's attached | |
Player or nil | GetNetworkAuthority | Gets this Actor's Network Authority Player | |
Rotator | GetRotation | Gets this Actor's angle in the game world | |
Rotator | GetRelativeRotation | Gets this Actor's Relative Rotation if it's attached | |
Vector | GetForce | Gets this Actor's force (set by SetForce() ) | |
integer | GetDimension | Gets this Actor's dimension | |
boolean | HasNetworkAuthority | Returns true if the local Player is currently the Network Authority of this Actor | |
boolean | HasAuthority | Gets if this Actor was spawned by the client side | |
Vector | GetScale | Gets this Actor's scale | |
Vector | GetVelocity | Gets this Actor's current velocity | |
AddActorTag | Adds an Unreal Actor Tag to this Actor | ||
RemoveActorTag | Removes an Unreal Actor Tag from this Actor | ||
table of string | GetActorTags | Gets all Unreal Actor Tags on this Actor | |
boolean | WasRecentlyRendered | Gets if this Actor was recently rendered on screen | |
float | GetDistanceFromCamera | Gets the distance of this Actor from the Camera | |
float | GetScreenPercentage | Gets the percentage of this Actor size in the screen |
Inherited Paintable Functions
Base Paintablescripting-reference/classes/base-classes/Paintable
Returns | Name | Description | |
---|---|---|---|
SetMaterial | Sets the material at the specified index of this Actor | ||
SetMaterialFromCanvas | Sets the material at the specified index of this Actor to a Canvas object | ||
SetMaterialFromSceneCapture | Sets the material at the specified index of this Actor to a SceneCapture object | ||
SetMaterialFromWebUI | Sets the material at the specified index of this Actor to a WebUI object | ||
ResetMaterial | Resets the material from the specified index to the original one | ||
SetMaterialColorParameter | Sets a Color parameter in this Actor's material | ||
SetMaterialScalarParameter | Sets a Scalar parameter in this Actor's material | ||
SetMaterialTextureParameter | Sets a texture parameter in this Actor's material to an image on disk | ||
SetMaterialVectorParameter | Sets a Vector parameter in this Actor's material | ||
SetPhysicalMaterial | Overrides this Actor's Physical Material with a new one |
Inherited Pickable Functions
Base Pickablescripting-reference/classes/base-classes/Pickable
Returns | Name | Description | |
---|---|---|---|
AddSkeletalMeshAttached | Attaches a Skeletal Mesh as master pose to this entity | ||
AddStaticMeshAttached | Attaches a Static Mesh to this entity | ||
PullUse | Pulls the usage of this Pickable (will start firing if this is a weapon) | ||
ReleaseUse | Releases the usage of this Pickable (will stop firing if this is a weapon) | ||
RemoveSkeletalMeshAttached | Removes, if it exists, a SkeletalMesh from this Pickable given its custom ID | ||
RemoveStaticMeshAttached | Removes, if it exists, a StaticMesh from this Pickable given its custom ID | ||
SetAttachmentSettings | Sets the Attachment Settings for this Pickable (how it attaches to the Character when Picking up) | ||
SetCrosshairMaterial | Sets the crosshair material for this Pickable | ||
SetPickable | Sets if this Pickable can be picked up from ground by the player | ||
SkeletalMesh Reference | GetMesh | Gets the name of the asset this Pickable uses | |
Character or nil | GetHandler | Gets the Character, if it exists, that's holding this Pickable |
Returns | Name | Description | |
---|---|---|---|
Explode | Forces this grenade to Explode | ||
SetDamage | Sets Damage parameters of this Grenade | ||
SetTimeToExplode | Set Time until Explosion after thrown | ||
SetThrowForce | Set Impulse applied when throwing | ||
float | GetBaseDamage | Damage at Inner Radius | |
float | GetDamageFalloff | Radius which BaseDamage will apply proportionally | |
float | GetDamageInnerRadius | Radius which MinimumDamage will apply | |
float | GetDamageOuterRadius | Radius which BaseDamage will apply | |
float | GetMinimumDamage | Damage at Outer Radius | |
float | GetTimeToExplode | Time until Explosion | |
float | GetThrowForce | Impulse applied when throwing |
Explode
​
Forces this grenade to Explode
my_grenade:Explode()
SetDamage
​
Sets Damage parameters of this Grenade
my_grenade:SetDamage(base_damage?, minimum_damage?, damage_inner_radius?, damage_outer_radius?, damage_falloff?)
Type | Parameter | Default | Description |
---|---|---|---|
integer | base_damage? | 90 | Max damage when inner radius |
integer | minimum_damage? | 0 | Min damage when outer radius |
integer | damage_inner_radius? | 200 | Radius which damage will be 100% |
integer | damage_outer_radius? | 1000 | Radius which damage will be interpoled through falloff |
float | damage_falloff? | 1 | Lerp function between Max and Min damage |
SetTimeToExplode
​
Set Time until Explosion after thrown
my_grenade:SetTimeToExplode(time)
Type | Parameter | Default | Description |
---|---|---|---|
float | time | Time in seconds |
SetThrowForce
​
Set Impulse applied when throwing
my_grenade:SetThrowForce(force)
Type | Parameter | Default | Description |
---|---|---|---|
integer | force |
GetBaseDamage
​
Damage at Inner Radius
— Returns float.
local ret = my_grenade:GetBaseDamage()
GetDamageFalloff
​
Radius which BaseDamage will apply proportionally
— Returns float.
local ret = my_grenade:GetDamageFalloff()
GetDamageInnerRadius
​
Radius which MinimumDamage will apply
— Returns float.
local ret = my_grenade:GetDamageInnerRadius()
GetDamageOuterRadius
​
Radius which BaseDamage will apply
— Returns float.
local ret = my_grenade:GetDamageOuterRadius()
GetMinimumDamage
​
Damage at Outer Radius
— Returns float.
local ret = my_grenade:GetMinimumDamage()
GetTimeToExplode
​
Time until Explosion
— Returns float.
local ret = my_grenade:GetTimeToExplode()
GetThrowForce
​
Impulse applied when throwing
— Returns float.
local ret = my_grenade:GetThrowForce()
Events​
Inherited Entity Events
Base Entityscripting-reference/classes/base-classes/Entity
Name | Description | |
---|---|---|
Spawn | Triggered when an Entity is spawned/created | |
Destroy | Triggered when an Entity is destroyed | |
ValueChange | Triggered when an Entity has a value changed with :SetValue() | |
ClassRegister | Triggered when a new Class is registered with the Inheriting System |
Inherited Actor Events
Base Actorscripting-reference/classes/base-classes/Actor
Name | Description | |
---|---|---|
Spawn | Triggered when an Entity is spawned/created | |
Destroy | Triggered when an Entity is destroyed | |
ValueChange | Triggered when an Entity has a value changed with :SetValue() | |
ClassRegister | Triggered when a new Class is registered with the Inheriting System |
Inherited Pickable Events
Base Pickablescripting-reference/classes/base-classes/Pickable
Name | Description | |
---|---|---|
Spawn | Triggered when an Entity is spawned/created | |
Destroy | Triggered when an Entity is destroyed | |
ValueChange | Triggered when an Entity has a value changed with :SetValue() | |
ClassRegister | Triggered when a new Class is registered with the Inheriting System |
Name | Description | |
---|---|---|
Explode | Triggered when the grenade has exploded | |
Throw | Triggered when the grenade has been thrown |
Explode
​
Triggered when the grenade has exploded
Grenade.Subscribe("Explode", function(self)
-- Explode was called
end)
Type | Argument | Description |
---|---|---|
Grenade | self | The grenade which exploded |
Throw
​
Triggered when the grenade has been thrown
Grenade.Subscribe("Throw", function(self, handler)
-- Throw was called
end)