Code Examples List
List of code Snippets to create Packages and game-modes for HELIX.
![](/img/docs/tutorials/html-01.jpg)
Basic HUD (HTML)
How to add a basic HUD using HTML + JavaScript + CSS to display the character’s Health and Ammo based on CS:GO HUD.
![](/img/docs/tutorials/blueprintComms.jpg)
Blueprint Communication
Learn how to communicate between Lua and Blueprints.
![](/img/docs/tutorials/chat-colors.jpg)
Chat Colors
How to customize chat messages.
![](/img/docs/tutorials/doors.jpg)
Doors
How to create a simple and automatic door when Characters move in.
![](/img/docs/tutorials/gravity-gun.jpg)
Gravity Gun
How to create a simple Gravity Gun to move Props around.
![](/img/docs/tutorials/nametag.jpg)
Nametags
How to add Name Tags to Characters.
![](/img/docs/tutorials/painting-meshes-01.jpg)
Painting Meshes
How to use the new Material customization methods available to use.
![](/img/docs/tutorials/play-as-prop.jpg)
Play as Prop
How to create a rain effect with Props (boxes) falling from sky once a Character enters a Trigger.
![](/img/docs/tutorials/fireworks-01.jpg)
Prop Rain
How to create a Firework-shooter weapon using the Fireworks Particle Effects Asset Pack from our Vault!
![](/img/docs/tutorials/prop-shooter.jpeg)
Prop Shooter
This sample code modifies a Weapon to make it shoot Props instead of normal bullets.
![](/img/docs/tutorials/weapon-flashlight.jpg)
Weapon Flashlight
This sample code attaches a Light to a Weapon to make a Flashlight attachment.
![](/img/docs/tutorials/xray.jpg)
X-Ray & Highlight
This sample code shows how to set Actors to be highlighted when behind walls, or always highlighted!