Assets
Retrieve Assets Data from Asset Packs.
🗿Static Class
This is a Static Class. Access it's methods directly with
.
. It's not possible to spawn new instances.Static Functions​
Returns | Name | Description | |
---|---|---|---|
table of table | GetAssetPacks | Gets a list containing information about all loaded Asset Packs | |
table of string | GetAnimations | Gets a list containing all Animation Assets Keys from an AssetPack | |
table of string | GetBlueprints | Gets a list containing all Blueprints Assets Keys from an AssetPack | |
table of string | GetMaps | Gets a list containing all Map Asset Keys from an AssetPack | |
table of string | GetMaterials | Gets a list containing all Materials Asset Keys from an AssetPack | |
table of string | GetParticles | Gets a list containing all Particle Assets Keys from an AssetPack | |
table of string | GetSounds | Gets a list containing all Sound Assets Keys from an AssetPack | |
table of string | GetSkeletalMeshes | Gets a list containing all Skeletal Mesh Asset Keys from an AssetPack | |
table of string | GetStaticMeshes | Gets a list containing all Static Mesh Assets Keys from an AssetPack | |
table of string | GetOthers | Gets a list containing all Other Assets Keys from an AssetPack | |
Precache | Manually adds an Asset to be loaded during the Player's loading screen | ||
LoadAssetPack | Manually Loads an Asset Pack |
GetAssetPacks
​
Gets a list containing information about all loaded Asset Packs
— Returns table of table (with this format).
local ret = Assets.GetAssetPacks()
GetAnimations
​
Gets a list containing all Animation Assets Keys from an AssetPack
— Returns table of string (array of strings).
local ret = Assets.GetAnimations(asset_pack_path)
Type | Parameter | Default | Description |
---|---|---|---|
string | asset_pack_path | The Asset Pack path to get the assets |
GetBlueprints
​
Gets a list containing all Blueprints Assets Keys from an AssetPack
— Returns table of string (array of strings).
local ret = Assets.GetBlueprints(asset_pack_path)
Type | Parameter | Default | Description |
---|---|---|---|
string | asset_pack_path | The Asset Pack path to get the assets |
GetMaps
​
Gets a list containing all Map Asset Keys from an AssetPack
— Returns table of string (array of strings).
local ret = Assets.GetMaps(asset_pack_path)
Type | Parameter | Default | Description |
---|---|---|---|
string | asset_pack_path | The Asset Pack path to get the assets |
GetMaterials
​
Gets a list containing all Materials Asset Keys from an AssetPack
— Returns table of string (array of strings).
local ret = Assets.GetMaterials(asset_pack_path)
Type | Parameter | Default | Description |
---|---|---|---|
string | asset_pack_path | The Asset Pack path to get the assets |
GetParticles
​
Gets a list containing all Particle Assets Keys from an AssetPack
— Returns table of string (array of strings).
local ret = Assets.GetParticles(asset_pack_path)
Type | Parameter | Default | Description |
---|---|---|---|
string | asset_pack_path | The Asset Pack path to get the assets |
GetSounds
​
Gets a list containing all Sound Assets Keys from an AssetPack
— Returns table of string (array of strings).
local ret = Assets.GetSounds(asset_pack_path)
Type | Parameter | Default | Description |
---|---|---|---|
string | asset_pack_path | The Asset Pack path to get the assets |
GetSkeletalMeshes
​
Gets a list containing all Skeletal Mesh Asset Keys from an AssetPack
— Returns table of string (array of strings).
local ret = Assets.GetSkeletalMeshes(asset_pack_path)
Type | Parameter | Default | Description |
---|---|---|---|
string | asset_pack_path | The Asset Pack path to get the assets |
GetStaticMeshes
​
Gets a list containing all Static Mesh Assets Keys from an AssetPack
— Returns table of string (array of strings).
local ret = Assets.GetStaticMeshes(asset_pack_path)
Type | Parameter | Default | Description |
---|---|---|---|
string | asset_pack_path | The Asset Pack path to get the assets |
GetOthers
​
Gets a list containing all Other Assets Keys from an AssetPack
— Returns table of string (array of strings).
local ret = Assets.GetOthers(asset_pack_path)
Type | Parameter | Default | Description |
---|---|---|---|
string | asset_pack_path | The Asset Pack path to get the assets |
Precache
​
Manually adds an Asset to be loaded during the Player's loading screen
Assets.Precache(asset_path, asset_type)
LoadAssetPack
​
Manually Loads an Asset Pack
Assets.LoadAssetPack(asset_pack_name)
Type | Parameter | Default | Description |
---|---|---|---|
string | asset_pack_name |