Skip to main content

Water

How to add Unreal Water in your Level and seamlessly integrate it with HELIX

Now it is possible to use an amazing and beautiful Water System in your Maps. And HELIX managed to integrate this system seamlessly in our game.

Any Prop, Character, Vehicle, or even Pickables will react procedurally to this Water System, no additional tweaks are necessary, you can just drag-n-drop your Water Actors into your Level and it works!

note

Using the new Water Plugin from Unreal requires you enabling it in your ADK Project, and also requires you have installed Visual Studio and all usual .NET dependencies for compiling it.

In Unreal Engine Documentation you can find dozens of guides and tutorials on how to use it, and don't worry, everything will work once you import it into HELIX!

How Objects react to Water

Unreal Water has the concept of Buoyance Spheres, each sphere represents a Buoyance element which will make the object float.

tip

We still want to expose ways of you customizing and controlling the Buoyance Spheres through scripting!

Props & Pickables

Props and Pickables are the most straightforward objects, they will automatically get one Buoyance Sphere at the same size of their Meshes.