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Default Particles

Default HELIX Particles and it's Parameters.

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Note: All Particles in this page are already included in the base game in the Default HELIX Asset Pack, you can reference them like that: helix::P_Beam.

Template Particles

Bare minimum particles.

P_Beam

This is a Niagara particle which joins two points with a Beam. Cool for creating Physics Guns or Laser effects.

ParameterTypeDefaultDescription
BeamColorColorColor(0, 0, 10, 1)Color of the Beam - multiply it to make it glow
BeamEndVectorVector(0, 0, 0)World position of the second joint
BeamWidthFloat5.0Beam thickness
BeamStartTangentFloat0.5Beam start tangent
BeamEndTangentFloat0.0Beam end tangent
JitterAmountFloat0.1Amount of jitterness
MaterialMaterial ReferenceBlank White MaterialMaterial to override

P_Ribbon

This is a Niagara particle which makes a "trail" effect when moves.

ParameterTypeDefaultDescription
ColorColorColor.WHITEColor - multiply it to make it glow
SpawnRateFloat100.0Rate of spawn the "ribbons"
MassFloat10.0Mass of the "ribbons"
LifeTimeFloat5.0How much time each "ribbon" will last
RibbonWidthFloat10.0The thickness of the Ribbon
MaterialMaterial ReferenceBlank White MaterialMaterial to override

P_DirectionalBurst

This is a Niagara particle which spawns a bunch of particles in a direction.

ParameterTypeDefaultDescription
ColorColorColor.WHITEColor - multiply it to make it glow
SpawnCountFloat25.0Amount of Particles to spawn
VelocityStrengthMaxFloat350.0Max velocity of the Particles
VelocityStrengthMinFloat125.0Min velocity of the Particles
MaterialMaterial ReferenceBlank White MaterialMaterial to override

P_Fountain

This is a Niagara particle which simulates a fountain.

ParameterTypeDefaultDescription
ColorColorColor.WHITEColor - multiply it to make it glow
SpawnRateFloat90.0Rate to spawn particles
SphereRadiusFloat20.0Radius to spawn the particles
VelocityStrengthMaxFloat850.0Max velocity
VelocityStrengthMinFloat500.0Min velocity
SizeMaxFloat12.0Max sprite size
SizeMinFloat6.0Min sprite size
VelocityConeAngleFloat20.0Cone angle to apply velocity
MaterialMaterial ReferenceBlank White MaterialMaterial to override

P_HangingParticulates

This is a Niagara particle which makes a 3-dimensional "hanging particles" effect.

ParameterTypeDefaultDescription
ColorColorColor.WHITEColor of the Particles
BoxSizeVectorVector(400, 400, 100)3D Size to spawn the Particles
SpawnRateFloat50.0Rate of spawn
MaterialMaterial ReferenceBlank White MaterialMaterial to override

P_OmnidirectionalBurst

This is a Niagara particle which makes a "explosion" effect in all directions.

ParameterTypeDefaultDescription
ColorColorColor.WHITEColor - multiply it to make it glow
SpawnCountFloat50.0Amount of Particles to spawn
SphereRadiusFloat10.0Radius to spawn the particles
VelocityStrengthMaxFloat300.0Max velocity of the Particles
VelocityStrengthMinFloat75.0Min velocity of the Particles
MaterialMaterial ReferenceBlank White MaterialMaterial to override