Default Particles
Default HELIX Particles and it's Parameters.
tip
Note: All Particles in this page are already included in the base game in the Default HELIX Asset Pack, you can reference them like that: helix::P_Beam
.
Template Particles
Bare minimum particles.
P_Beam
This is a Niagara particle which joins two points with a Beam. Cool for creating Physics Guns or Laser effects.
Parameter | Type | Default | Description |
---|---|---|---|
BeamColor | Color | Color(0, 0, 10, 1) | Color of the Beam - multiply it to make it glow |
BeamEnd | Vector | Vector(0, 0, 0) | World position of the second joint |
BeamWidth | Float | 5.0 | Beam thickness |
BeamStartTangent | Float | 0.5 | Beam start tangent |
BeamEndTangent | Float | 0.0 | Beam end tangent |
JitterAmount | Float | 0.1 | Amount of jitterness |
Material | Material Reference | Blank White Material | Material to override |
P_Ribbon
This is a Niagara particle which makes a "trail" effect when moves.
Parameter | Type | Default | Description |
---|---|---|---|
Color | Color | Color.WHITE | Color - multiply it to make it glow |
SpawnRate | Float | 100.0 | Rate of spawn the "ribbons" |
Mass | Float | 10.0 | Mass of the "ribbons" |
LifeTime | Float | 5.0 | How much time each "ribbon" will last |
RibbonWidth | Float | 10.0 | The thickness of the Ribbon |
Material | Material Reference | Blank White Material | Material to override |
P_DirectionalBurst
This is a Niagara particle which spawns a bunch of particles in a direction.
Parameter | Type | Default | Description |
---|---|---|---|
Color | Color | Color.WHITE | Color - multiply it to make it glow |
SpawnCount | Float | 25.0 | Amount of Particles to spawn |
VelocityStrengthMax | Float | 350.0 | Max velocity of the Particles |
VelocityStrengthMin | Float | 125.0 | Min velocity of the Particles |
Material | Material Reference | Blank White Material | Material to override |
P_Fountain
This is a Niagara particle which simulates a fountain.
Parameter | Type | Default | Description |
---|---|---|---|
Color | Color | Color.WHITE | Color - multiply it to make it glow |
SpawnRate | Float | 90.0 | Rate to spawn particles |
SphereRadius | Float | 20.0 | Radius to spawn the particles |
VelocityStrengthMax | Float | 850.0 | Max velocity |
VelocityStrengthMin | Float | 500.0 | Min velocity |
SizeMax | Float | 12.0 | Max sprite size |
SizeMin | Float | 6.0 | Min sprite size |
VelocityConeAngle | Float | 20.0 | Cone angle to apply velocity |
Material | Material Reference | Blank White Material | Material to override |
P_HangingParticulates
This is a Niagara particle which makes a 3-dimensional "hanging particles" effect.
Parameter | Type | Default | Description |
---|---|---|---|
Color | Color | Color.WHITE | Color of the Particles |
BoxSize | Vector | Vector(400, 400, 100) | 3D Size to spawn the Particles |
SpawnRate | Float | 50.0 | Rate of spawn |
Material | Material Reference | Blank White Material | Material to override |
P_OmnidirectionalBurst
This is a Niagara particle which makes a "explosion" effect in all directions.
Parameter | Type | Default | Description |
---|---|---|---|
Color | Color | Color.WHITE | Color - multiply it to make it glow |
SpawnCount | Float | 50.0 | Amount of Particles to spawn |
SphereRadius | Float | 10.0 | Radius to spawn the particles |
VelocityStrengthMax | Float | 300.0 | Max velocity of the Particles |
VelocityStrengthMin | Float | 75.0 | Min velocity of the Particles |
Material | Material Reference | Blank White Material | Material to override |