Creating a New Project in Studio
Before you start:
- Complete the initial setup.
- Install Unreal Engine as detailed in Setting Up Unreal Engine.
- Review the Assets Guide to familiarize yourself with core concepts.
Initiate a New Project:
a. Select the HELIX World Developer Kit
template under the Game
category.
b. Specify your desired location for the project and provide a unique name.
📝 About naming: lowercase letters and dashes are allowed, don't use numbers or symbols in the world project name.
Login Prompt:
Upon project launch, you'll be prompted to log in. Use the same credentials you provided when installing the HELIX Game Client
Enter the Editor:
Once logged in, you're all set to begin your creation.
Layout Overview:
After entering the editor, observe the two additional buttons on the top labeled World
and Asset
.
World
: Features tailored for world-related development.Asset
: Tools designed for asset-related development.
For an in-depth exploration of these features, refer to Studio Features.
Additionally, a unique content folder will be generated under the plugin based on your project name. For instance, if you named your project MyProject
, the folder will appear as my-project Content
.
Avoid modifying any files within the project's Content folder. Changes here won't reflect in the game client.
What's Next?
With your project set up, it's time to craft your world or asset pack. Dive into Creating a World or Designing an Asset to kickstart your journey!