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Timer

Execute code at specified time intervals.


🗿Static Class
This is a Static Class. Access it's methods directly with .. It's not possible to spawn new instances.
💂Authority
This static class can be accessed on both 🟧 Client and 🟦 Server side.

info

The shortest interval possible is equal to the local Tick Rate - usually at 33ms. On the Server this can vary depending on the Config.toml setting.

Examples​

-- creates a Interval to call a function at every 2 seconds
local my_interval = Timer.SetInterval(function(param1, param2)
Console.Log("Triggered each 2 seconds! Param1: " .. param1 .. ". Param2: " .. param2)
end, 2000, "awesome param 1", 456)

-- cancels the Interval
Timer.ClearInterval(my_interval)

-- creates a Timeout to call my_function in 5 seconds, once - passing a parameter
Timer.SetTimeout(function(my_param)
Console.Log("HELIX " .. my_param)
end, 5000, "world")
local character = Character(...)

local my_timer = Timer.SetTimeout(function(_character)
-- Do something with _character
-- Ex: Destroy the character after 10 seconds
_character:Destroy()
end, 10000, character)

-- Binds the Timer to the Character
-- This will ensure it will never trigger if the character is destroyed before it
-- With this you don't need to validate if the '_character' parameter is valid
Timer.Bind(my_timer, character)

Static Functions​

ReturnsNameDescription
integerSetTimeoutExecutes a function, after waiting a specified number of milliseconds
integerSetIntervalSame as SetTimeout(), but repeats the execution of the function continuously
ClearTimeoutStops the execution of the function specified in SetTimeout()
ClearIntervalStops the execution of the function specified in SetInterval()
BindBinds a Timer to any Actor. The timer will be automatically cleared when the Actor is destroyed
booleanIsValidChecks if a Timer is currently active or waiting to be triggered
floatGetElapsedTimeReturns the time elapsed since the last tick
floatGetRemainingTimeReturns the time remaining to the next tick
PausePauses the Timer
ResumeResumes the Timer
ResetElapsedTimeResets a Timer to start from beginning

SetTimeout​

Executes a function, after waiting a specified number of milliseconds

— Returns integer (the timeout_id).

local ret = Timer.SetTimeout(callback, milliseconds?, parameters...?)
TypeParameterDefaultDescription
functioncallbackThe callback that will be executed
integermilliseconds?0The time in milliseconds to wait before executing the function
anyparameters...?nilAdditional parameters to pass to the function

SetInterval​

Same as SetTimeout(), but repeats the execution of the function continuously

— Returns integer (the interval_id).

local ret = Timer.SetInterval(callback, milliseconds?, parameters...?)
TypeParameterDefaultDescription
functioncallbackThe callback that will be executed.
Return false to stop it from being called.
integermilliseconds?0The time in milliseconds the timer should delay in between executions of the specified function
anyparameters...?nilAdditional parameters to pass to the function

ClearTimeout​

Stops the execution of the function specified in SetTimeout()

Timer.ClearTimeout(timeout_id)
TypeParameterDefaultDescription
integertimeout_idThe ID value returned by SetTimeout() is used as the parameter for this method

ClearInterval​

Stops the execution of the function specified in SetInterval()

Timer.ClearInterval(interval_id)
TypeParameterDefaultDescription
integerinterval_idThe ID value returned by SetInterval() is used as the parameter for this method

Bind​

Binds a Timer to any Actor. The timer will be automatically cleared when the Actor is destroyed

Timer.Bind(timer_id, actor)
TypeParameterDefaultDescription
integertimer_idThe Timer ID
Base ActoractorActor to be bound

IsValid​

Checks if a Timer is currently active or waiting to be triggered

— Returns boolean.

local ret = Timer.IsValid(timer_id)
TypeParameterDefaultDescription
integertimer_idThe Timer ID

GetElapsedTime​

Returns the time elapsed since the last tick

— Returns float.

local ret = Timer.GetElapsedTime(timer_id)
TypeParameterDefaultDescription
integertimer_idThe Timer ID

GetRemainingTime​

Returns the time remaining to the next tick

— Returns float.

local ret = Timer.GetRemainingTime(timer_id)
TypeParameterDefaultDescription
integertimer_idThe Timer ID

Pause​

Pauses the Timer

Timer.Pause(timer_id)
TypeParameterDefaultDescription
integertimer_idThe Timer ID

Resume​

Resumes the Timer

Timer.Resume(timer_id)
TypeParameterDefaultDescription
integertimer_idThe Timer ID

ResetElapsedTime​

Resets a Timer to start from beginning

Timer.ResetElapsedTime(timer_id)
TypeParameterDefaultDescription
integertimer_idThe Timer ID

Events​

This entity doesn't have own events.