How AI works in HELIX
🚧 This page is under construction.
In HELIX, AI as well as Physics are things distributed through Clients to be calculated and shared with the other Players (please refer to Network Authority), which means the AI will only work if there is a Player connected to the server.
If you input a NPC to
:MoveTo() somewhere and there is no Player connected, he will only start walking once a Player joins the server.
In order to NPCs to figure out the path to walk, the map will need to have a NavMesh configured.